Lumo GDL

Lumo GDL

🎮 Welcome to my game dev log. 💻

code_image

Polishing the Gem

2023-07-30

Evolution in Game Development

The journey of creating "Savage Roar" has been an intricate dance of creativity and code, merging web development finesse with Unity's dynamic canvas. As the project evolved, from concept to refinement, I uncovered new layers of mastery and synergy between the two realms.

// Character class representing a player character in Savage Roar
class Character {
    constructor(name, health, attack) {
        this.name = name;
        this.health = health;
        this.attack = attack;
    }

    attackEnemy(enemy) {
        console.log(`${this.name} attacks ${enemy.name} for ${this.attack} damage.`);
        enemy.health -= this.attack;
        if (enemy.health <= 0) {
            console.log(`${enemy.name} has been defeated!`);
        }
    }
}

// Create player and enemy characters
const playerCharacter = new Character("Player", 100, 20);
const enemyCharacter = new Character("Monster", 80, 15);

// Simulate battle between player and enemy
console.log(`${playerCharacter.name} encounters ${enemyCharacter.name}!`);
while (playerCharacter.health > 0 && enemyCharacter.health > 0) {
    playerCharacter.attackEnemy(enemyCharacter);
    if (enemyCharacter.health > 0) {
        enemyCharacter.attackEnemy(playerCharacter);
    }
}

// Determine the winner of the battle
if (playerCharacter.health > 0) {
    console.log(`${playerCharacter.name} emerges victorious!`);
} else {
    console.log(`${enemyCharacter.name} prevails. ${playerCharacter.name} has been defeated.`);
}

Crafting Visual Splendor: Particle Systems and Effects

In web development, creating animations might involve CSS transitions, but Unity's particle systems took visual effects to an entirely different level. Just as I designed elegant hover effects on websites, I was now orchestrating explosive fireballs and shimmering transformations in "Savage Roar." Unity's particle editor became my playground of wonder, where pixels transformed into mesmerizing phenomena.

Mastering the User Journey: Quests and Storylines

Translating the concept of user journeys from web development into the context of quests and storylines in "Savage Roar" was an enriching challenge. Just as I designed navigational flows on web interfaces, I now crafted the threads of narratives that led players through the game's world. The principles of engaging storytelling, intriguing progression, and captivating objectives found a new playground in the RPG realm. images/particle_01 images/particle_02