From Pixels to Polygons: A Web Developer's Journey into Unity Game Development
Transitioning from web development to game development was akin to stepping through a portal into an uncharted realm of creativity and code. My initiation into Unity Engine, while crafting the captivating RPG "Savage Roar," marked the commencement of an awe-inspiring odyssey.
The Nexus of Code and Canvas: Unifying Two Realms
In the world of web development, I wove together HTML, CSS, and JavaScript to create interactive experiences. The revelation was that Unity Engine follows a similar pattern with C# scripts, GameObjects, and the Scene hierarchy. The adaptation was seamless—just as I arranged div elements on web pages, I orchestrated GameObjects on Unity's Scene canvas.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fantasy Quest RPG</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<header>
<h1>Fantasy Quest RPG</h1>
<nav>
<ul>
<li><a href="#">Home</a></li>
<li><a href="#">About</a></li>
<li><a href="#">Characters</a></li>
<li><a href="#">Quests</a></li>
<li><a href="#">Gallery</a></li>
<li><a href="#">Contact</a></li>
</ul>
</nav>
</header>
<main>
<section class="hero">
<h2>Embark on an Epic Journey!</h2>
<p>Join our immersive RPG world, where you can create characters, embark on quests, and battle fierce monsters.</p>
<a href="#" class="btn-primary">Get Started</a>
</section>
<section class="character-selection">
<h2>Create Your Hero</h2>
<div class="character-card">
<img src="warrior.png" alt="Warrior Character">
<h3>Warrior</h3>
<p>Brave and strong, the warrior excels in close combat.</p>
</div>
<div class="character-card">
<img src="mage.png" alt="Mage Character">
<h3>Mage</h3>
<p>Master of spells and magic, the mage wields powerful arcane forces.</p>
</div>
<div class="character-card">
<img src="rogue.png" alt="Rogue Character">
<h3>Rogue</h3>
<p>Stealthy and agile, the rogue specializes in sneak attacks and traps.</p>
</div>
</section>
</main>
<footer>
<p>© 2023 Fantasy Quest RPG. All rights reserved.</p>
</footer>
</body>
</html>
A Symphony of Pixels and Polygons: Graphics and Artistry
Shifting from web graphics to 3D modeling and animation was a leap into unexplored territory. The Asset Store, akin to a treasure trove, offered a plethora of pre-made assets that accelerated my journey. Crafting characters capable of shapeshifting from humans to animals demanded a fusion of artistic intuition and technical proficiency, creating a dynamic world rich with visual splendor.
using UnityEngine;
[CreateAssetMenu(fileName = "NewWeapon", menuName = "SavageRoar/Weapons")]
public class Weapon : ScriptableObject
{
public string weaponName;
public int damage;
public float attackSpeed;
public Sprite icon;
public GameObject model;
public WeaponType weaponType;
}
public enum WeaponType
{
Sword,
Axe,
Bow,
Staff
}